100 Joker Roll

100 Joker Roll
  • RTP: 96.35
  • Max Win: x1000.00
  • Betways: 100
  • Volatility: Med
  • Game Type: Slots
  • Release Date: June 10th, 2026

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100 Joker Roll is a dice-themed slot from EGT Digital, released in June 2026 and played on a 5x4 grid with 100 fixed lines. It is the largest configuration in the studio's Joker Roll pairing, and it takes the same components as the forty-line version – coloured casino dice for a paytable, a stacked jester wild that triggers respins – and spreads them across two and a half times as many lines.

The cabinet is deep crimson with a gold-bordered reel frame, the dice are lacquered and heavy, and the four-tier progressive strip sits across the top as it does on almost everything EGT Digital ships.

100 Joker Roll Symbols And Paytable

At a bet of 10, the red seven on the white die leads at 100 for five, 50 for four and 10 for three. The flame die follows at 50, 20 and 5, and then the coloured dice split into two flat tiers: blue and green at 20 for five, 5 for four and 2 for three; purple and yellow at 15 and 3.

Those are the smallest figures in this entire batch, and the comparison with the forty-line version is instructive. There, five sevens pays 250 at the same stake; here it pays 100. A hundred lines across a 5x4 grid resolve so many combinations per spin that each has to be worth very little – five sevens is 10x the stake, and five blue dice returns twice the bet.

What that produces is a game of constant small activity. The screenshots show grids laced with a dozen coloured win cords resolving to 2.71, 3.10 and 9.00 on a bet of 10 – results smaller than the wager itself. The reported hit frequency of 15% means roughly one spin in seven pays something, and most of what it pays does not cover the spin.

This is a deliberate design rather than a flaw, and it is worth understanding before playing. The reels are not intended to produce wins; they are intended to produce motion, with the actual money concentrated in the respin feature and the jackpot round.

The Joker Respin Wild

The Joker is the wild and the only genuine feature the base game has. He arrives in tall stacks on a single reel, and when a full column of jesters lands the grid freezes and a large RESPIN banner drops across the screen.

The joker column is then held in place while the remaining four reels spin again. The screenshots catch the trigger – a stack of grinning jesters filling the second reel, the banner across the middle of the grid – and this is the moment the game exists for. A held wild column on a hundred-line grid feeds an enormous number of combinations simultaneously, and a respin resolving into a second joker column is what turns a flat session into a memorable one.

Because the wild is sticky for the duration of the respin, the mechanic has the shape of a small held-and-win round rather than a single free spin. It is the difference between this game and a pure line-drip machine, and it is the reason to choose it over the other hundred-line titles in the range.

The Clover Chance Jackpot

Four progressive jackpots run along the top of the screen – GRAND, MAJOR, MINOR and MINI – belonging to EGT Digital's shared Clover Chance network rather than to this title alone. In the screenshots the Grand sits above 3,470 and the Mini around 52.

The round triggers at random on any spin and at any stake, with nothing to collect and no build-up to watch. It is a pick game: a screen of gold chests, each concealing a coloured ball tied to one of the four tiers, and three balls of the same colour claims that jackpot. The Clover Chance badge sits permanently in the top-left corner as a reminder.

Given how modest this game's own paytable is, the jackpot carries more weight here than on most titles in the range. At a minimum bet of 0.1 it is one of the cheapest routes into the network, and since the trigger is stake-independent, a small bet has the same access as a large one.

Gamble

Any win can be taken to the red-or-black card gamble, and this version allows five attempts rather than the three offered by most of its siblings. The screenshots show a 12.00 win being offered up to 24.00 with five doubles still available.

That extra headroom matters more here than anywhere else in the batch. On a game whose typical win is a few euros on a stake of ten, five consecutive correct calls turn 12.00 into 384.00 – which is considerably more than the paytable will produce in an ordinary session. The gamble is not a side dish on this title; for many players it will be the main way the balance ever moves upward.

Reading The Hit Frequency Honestly

A 15% hit rate sounds respectable, and on a game with ten or twenty lines it would be. On a hundred-line grid it means something different, because the figure counts any line paying anything – including a two-symbol combination returning less than a tenth of the stake.

The useful question is not how often the game pays but how often it pays more than the spin cost, and on this paytable the honest answer is: rarely, outside the respin feature. A spin can light up eight separate lines and still return under the bet. That is not a criticism of the maths, which is exactly what a hundred-line configuration requires – it is a warning about how the screen will read to anyone who has not looked at the paytable first.

Stakes And The Numbers

Bets run from 0.1 to 100 per spin, a wide band that accommodates both the small-stake jackpot hunter and players who want the tiny line values to add up to something. The demo offers presets of 8, 9, 10, 11 and 12.

The published RTP is 96.35%, slightly below the industry midpoint but a quarter of a point ahead of the forty-line version’s 96.10%. The maximum win is 1,000x the stake – and with five sevens paying just 10x, essentially all of that distance is covered by stacked jokers with respins or by the jackpot round. Volatility is rated medium, which describes the reels accurately and says nothing about the feature.

Presentation

Deep red throughout, with the dice rendered in bright primary colours against a dark reel frame and the jester drawn as a traditional card-deck joker in a red and blue cap. The win cords are laid over the grid as bright coloured cables, which is the only practical way to display a hundred lines resolving at once, and the RESPIN banner is large and brief.

A turbo toggle and a fast-play hold sit on the right rail. On a game with a hundred lines and a lot of small results, most players will reach for both early.

Who It Is For

This suits players who want maximum activity per spin and are playing primarily for the Clover Chance meter. A hundred lines, a 15% hit rate and a 0.1 minimum bet make it a cheap, busy, low-commitment way to sit on the network, and the sticky joker respin gives the base game one genuine feature to break up the drip.

Anyone judging it on the reels alone should be blunt about what is here. Five sevens pays ten times the stake. Most winning spins return less than the bet. There are no free spins, no multipliers and no bonus buy, and a 96.35% return is below average. The forty-line version prices the same symbols two and a half times higher and adds bothway evaluation – if you want the Joker Roll idea with wins you can feel, that is the one to take, and this is the one to take if you want the jackpot for as little as possible.

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