100 Dazzling Roll

100 Dazzling Roll
  • RTP: 96.3
  • Max Win: x5000.00
  • Betways: 100
  • Volatility: Med
  • Game Type: Slots
  • Release Date: August 10th, 2026

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100 Dazzling Roll is a dice-themed slot from EGT Digital, released in August 2026 and played across five reels with 100 fixed lines. There are no cherries, no bells and no bars here – the entire paytable is built out of coloured casino dice, with a red seven printed on the highest one. It is an unusual choice for a studio whose reputation was built on fruit machines, and it gives the game a look that is instantly recognisable in a lobby full of lemons and watermelons.

The frame is deep red and lacquered, the dice are rendered with a hard specular shine, and above the reels sits the four-tier jackpot strip that EGT Digital puts on almost everything it ships. What follows is a game with a very simple base and one genuinely well-made bonus round.

100 Dazzling Roll Symbols And Paytable

At a bet of 10, the red seven on the white die is the premium: 500 for five, 100 for four and 10 for three. That top line is 50x the stake, which tells you immediately what kind of slot this is – the reels are not where the money is.

Below the seven the table splits into two tiers. The blue die and the green die both pay 50 for five, 20 for four and 5 for three. The purple, yellow and orange dice all return 20 for five, 5 for four and 2 for three. That is the whole regular paytable: six symbols, three price points, nothing in between.

With 100 lines running across a 5x4 grid, wins land constantly – the screenshots show the reels criss-crossed with a dozen or more win lines at once – but the individual amounts are tiny. A full screen of activity might return 12.50 on a bet of 10. The reported hit frequency of 15% is honest about this: roughly one spin in seven pays something, and most of what it pays is a fraction of the stake.

The design decision behind that is deliberate. A hundred lines on four rows means a lot of small overlapping combinations, and EGT Digital has priced them so that the base game drifts rather than swings. Volatility is rated medium, which is fair for the reel game on its own but understates what the jackpot round can do.

The Clover Chance Jackpot

Four progressive jackpots run along the top of the screen – GRAND, MAJOR, MINOR and MINI – and they are shared across EGT Digital's Clover Chance network rather than being local to this title. In the screenshots the Grand is sitting above 3,479 while the Mini ticks along around 61, which gives a sense of how far apart the four tiers are.

The round is triggered at random by the four-leaf clover, and the trigger animation is one of the better moments in the game: the reels desaturate to violet, everything freezes, and a single oversized clover blooms in the centre of the grid. There is no counting of scatters and no build-up – it simply happens, on any spin, at any stake.

What follows is a pick round rather than a spin round. The screen fills with twenty gold chests under the heading Open Lucky Chests, and you open them one at a time. Each chest contains a coloured ball matching one of the four jackpot tiers – red for Grand, green for Major, blue for Minor, purple for Mini – and the tracker at the top of the screen fills in as you collect them.

The rule is simple: collect three balls of the same colour and you win that jackpot. The screenshots show the tracker mid-round with two red, three green and a scattering of blues and purples already banked, under the prompt Get Your Clover Chance To Level Up – and then the resolution, a full-screen MINOR banner with the word WINNER above it.

It is worth being clear about the odds implied by that structure. There are far more low-tier balls in the pool than high-tier ones, so the Mini and Minor are what most rounds deliver. The Grand exists, and the fact that the meter is shared across a network means it can grow to a genuinely large figure, but a player entering this bonus should expect the blue or purple result.

Still, the round is well built. Opening chests one by one while watching four counters race each other is a better piece of theatre than the usual wheel-spin, and because every chest reveals something, the round never feels like it stalls.

Gamble

Every win can be taken to the red-or-black card gamble, with three attempts available. The screenshots show a 50.00 win offered up to become 100.00, and the counter above the card tracking how many doubles remain. It is the same gamble EGT has been shipping for two decades and it works exactly as expected – a coin flip, repeatable, with the whole win at risk each time.

On a slot with a base game this quiet, the gamble does real work. Turning a string of 12.50 wins into occasional 100s is the only way the reels themselves produce a memorable number, and the three-attempt limit stops it becoming a game in its own right.

Stakes And The Numbers

Bets run from 0.1 to 250 per spin, which is a wide band by any measure and unusually generous at the top end for a game with a 100-line base. The play panel in the demo offers five preset levels – 8, 9, 10, 11 and 12 – with the ability to step outside them.

The published RTP is 96.3%, sitting just below the industry midpoint, and the maximum win is 5,000x the stake. That ceiling is worth reading carefully: nothing in the regular paytable comes close to it, since five sevens pay 50x. The 5,000x figure is reachable through the jackpot round, and effectively describes what the Grand can be worth relative to a small stake rather than anything the reels can produce on their own.

Presentation

The dice conceit is carried through properly. Symbols tumble rather than drop, the win lines are rendered as bright coloured cords laid over the grid, and the whole thing sits inside a red frame with a gold border that reads as a casino table rather than a machine cabinet. The jackpot strip is legible without dominating, and the Clover Chance logo – a four-colour clover on a blue badge – sits in the top-left corner throughout as a permanent reminder of what the game is really about.

There is a turbo option and a fast-play hold, both of which most players will find early. With a base game built from 100 short lines, the pause between spins is the only thing that slows the round down.

Who It Is For

This is a jackpot slot with a slot attached, and it suits players who want that arrangement. If the appeal of a session is a shared four-tier meter that can trigger on any spin regardless of stake, 100 Dazzling Roll delivers it with a bonus round that is more interactive than most, and the dice theme gives it a cleaner look than the fruit-machine field it competes in.

Anyone who wants the reels themselves to carry the session will find less to hold on to. Six symbols, a 50x top line and no free spins, no wilds and no respins is a thin base game by 2026 standards, and the 96.3% return is average rather than a reason to choose this over its siblings. Come for the Clover Chance; treat the spins between rounds as the price of admission.

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