Liberty Fireworks

Liberty Fireworks slot by Evoplay
  • RTP: 96.02
  • Max Win: x6414.00
  • Betways: 20
  • Volatility: Med-High
  • Game Type: Slots
  • Release Date: June 16th, 2026

Liberty Fireworks slot by Evoplay

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Liberty Fireworks Overview

Liberty Fireworks is an Evoplay slot on five reels and three rows with 20 fixed paylines, dressed for the Fourth of July and built around a coin-collection bonus that comes in three flavours. Three rocket-shaped banners sit above the reels – Extra Wealth, Extra Reels and Extra Spin – and which one lights up depends on the colour of the bonus symbol that triggered the round.

The middle one is the reason to pay attention. Extra Reels adds a second, independent bonus field, and with it the game can award two Grand jackpots in a single feature.

Theme and Graphics

The backdrop is a night sky over a rippling American flag, with white stars scattered across it and fireworks bursting at the edges of the frame. The reels sit in a red wooden box, and the three rockets stand above them with their fuses lit, sparks trailing down whenever a bonus symbol is in play.

The symbol set is patriotic Americana done cleanly: a stars-and-stripes top hat, the Liberty Bell, a marching drum, a firecracker, and card royals rendered as glowing neon tubes in red, green and gold. The four jackpot plates run down the left in red, green, blue and purple, with the Bonus Buy button beneath them.

Reels, Paylines and the Wild

Wins pay from the leftmost reel rightwards. All figures below come from demo play at a 50.00 bet, where a line of tens returned 75.00 and a longer combination came to 150.00 – 1.5x and 3x the stake respectively.

The wild substitutes for everything except the bonus symbols, and like several Evoplay titles it is restricted: it appears only on reels 2 to 5 in the main game, never on the first. Since wins must begin on reel one, the wild can extend a combination but cannot start one.

Four Colours of Bonus Symbol

There are four kinds of bonus symbol – Red, Blue, Green and Gold – and all of them carry a random value of 1x, 2x, 3x, 5x, 10x, 12x or 15x the total bet, or one of the Mini, Minor and Major jackpots.

The coloured ones appear only in the main game, and each is tied to a specific booster: Blue brings Extra Wealth, Red brings Extra Reels, Green brings Extra Spin. Whenever one lands there is a chance the Bonus Game starts with that booster attached. Gold is the bonus round's own currency – at the start of the feature every coloured symbol on the grid turns into a Gold Bonus symbol carrying the same value.

The Three Boosters

Extra Wealth gives each round of the bonus a chance to increase the values of one to four random bonus symbols by 0.5x, 1x, 2x, 3x, 5x or 10x the total bet. The rules add one limitation: it does not apply to symbols holding the Mini, Minor or Major jackpots.

Extra Spin raises the number of bonus spins from three to four – modest, but on a feature where every new symbol resets the counter, a fourth spin compounds.

Extra Reels is the spectacular one. A second bonus field is added at the start, and the symbols from the bottom field are duplicated into the matching positions on the top field. The demo catches both moments: first the two grids identical, each showing 150, 50 and 50 in the same three positions with its own counter reading three spins – then, several spins later, the same two grids fully diverged, the top field holding 400, 200, 100, 400, 75, 100 and 150 for a subtotal of 1,425 while the bottom sits on 250. The fields spin independently and both totals are summed into the win.

The Bonus Game and the Jackpots

The round begins with three spins – four with Extra Spin – and every new Gold Bonus symbol resets the counter. The reels carry only Gold Bonus symbols and blanks, everything that lands stays until the end, and the feature runs until the spins are exhausted or all 15 positions are filled. With Extra Reels active, that applies to both fields separately.

Four fixed jackpots exist: Grand 3,000x, Major 350x, Minor 80x and Mini 35x the bet. At the 50.00 stake the plates read 150,000, 17,500, 4,000 and 1,750.

Mini, Minor and Major symbols pay their jackpots directly. The Grand has no symbol – you earn it by filling all 15 positions. And here the rules say something genuinely unusual: during a Bonus Game with the Extra Reels booster there is a chance to win two Grand jackpots, one for each bonus field with 15 Bonus symbols.

That is the key to the whole game. Two Grands at 3,000x each is 6,000x – and the published maximum win is 6,414x. The ceiling is not a single enormous prize; it is both fields filled at once, plus whatever the coins themselves were worth. The splash screen advertises it directly: Max win over 6000x.

Bonus Buy, RTP and Max Win

Three purchases are offered, priced by how many boosters come with the round: one random booster for 35x the total bet, two for 44x, and all three for 66x.

The middle option is the awkward one. One booster to two costs only 9x more; two to three costs another 22x – and only the full package guarantees Extra Reels, the booster that doubles the ceiling. At 66x you are buying certainty about the one that matters.

The RTP is 96.02% with RTP ranges, so the operator selects the version and the in-game info screen is the figure to trust. Volatility is Medium-High and the maximum win is 6,414x the bet.

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