Burning Coins 100

Burning Coins 100
  • RTP: 96.05
  • Max Win: x3050.00
  • Betways: 100
  • Volatility: High
  • Game Type: Slots
  • Release Date: July 1st, 2026

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Burning Coins 100 is a 5x4 slot from Endorphina, released on 1 July 2026, running 100 fixed paylines at an RTP of 96.05% with high volatility. It is the successor to Burning Coins 40, and as with the studio’s Hell Hot series the number in the title is the line count rather than anything to do with the payout.

Three Burning Coins

Above the reels, each resting on its own heap of gold, sit three flaming coins: one burning blue, one orange-red, one green. They are the game’s three bonus triggers, and unlike most collection slots they are on screen from the first spin rather than appearing only when something happens.

The Token symbols light them: each token may randomly activate a Burning Coin of a different colour, and when it does, the corresponding Bonus Game begins. Three coins, three colours, three rounds – the same architecture the studio has used across this year’s releases.

A Very Flat Base Paytable

The paytable is shown at a €20.00 stake, and it is severe. The flaming Wild leads the standard symbols at €1,000.00 for five, €100.00 for four and €20.00 for three – 50x, 5x and 1x the base bet.

Behind it, the Red Seven – the top-paying regular symbol – manages €200.00 for five, which is 10x. Watermelon and grapes pay €50.00 (2.5x), and lemon, plum and cherry all pay €20.00 for five, meaning a full five-of-a-kind line of the most common fruit returns exactly your stake.

Set that against a maximum win of 3,050x and the design intent is unmistakable. Across a hundred lines the fruit exists to keep the balance ticking; it is not where the game pays.

The Scatter

The gold star Scatter is the highest-paying symbol in the game and the only base-game symbol that matters. At the €20 bet the paytable lists €5,000.00 for five, €400.00 for four and €100.00 for three – 250x, 20x and 5x.

Twenty-five times the next-best symbol is a steep cliff, and the same shape Endorphina used in Hell Hot 1000: one big number and six small ones.

Stacked Wilds And The Hot Hold

The Wild substitutes for everything except the Scatter and the Tokens, appears in the main game only, and may land stacked – which is what makes a hundred lines worth having. One screenshot catches a full column of Red Sevens on the first reel and a stack of Wilds on the third with coins raining across the screen and the banner reading “YOU WON THE HOT HOLD BONUS GAME!”.

That is the Hot Hold Boost round, one of the three the coins open. The others are the Collector Bonus Game and an Extended Bonus Game, each with its own jackpot structure.

The Bonus Round’s Per-Reel Jackpots

One screenshot shows a bonus round in progress and it is the most interesting screen in the game. The fruit reels have gone, replaced by five columns of solid colour – blue, red, purple, blue, green – each holding flame tokens and gold coins.

What is unusual is the jackpot layout. Instead of one ladder down the side, each reel carries its own jackpot plaque: MIN €1,000.00 above the first, MID €4,000.00 above the second, MAX €10,000.00 above the centre, then MID and MIN again on the right. At the €20 bet in that shot those are 50x, 200x and 500x, rising towards the middle and falling away again.

Set apart in the top-right corner is ULTRA €40,000.002,000x the stake – with a collection counter beneath it reading 4/24. Twenty-four positions to fill, four filled. The coins on the board carry plain values (€60.00 and three at €20.00) and a respin counter sits at the bottom edge showing 1 2 3.

That arrangement explains the ceiling neatly: the Ultra alone is 2,000x, the coins and the per-reel jackpots make up the rest, and 3,050x is where it stops.

Bonus Pop

The BONUS POP plaque sits permanently to the left of the reels. As in the studio’s other recent games it is a feature buy – direct entry to the bonus rather than waiting for a token to light one of the coins, at a cost that is a multiple of your stake.

The Risk Game

The card gamble is here and climbs up to ten times. One screenshot is a useful corrective to the usual promotional shot: it shows a round that has been lost. The header reads CURRENT WIN €0.00 against GAMBLE TO WIN €0.00, the dealer is showing the ten of hearts, the player’s revealed card is the five of spades, and the strip underneath simply says DEALER WINS. Ten rungs cuts both ways.

RTP, Stakes And Presentation

The 96.05% RTP is the studio’s standard figure and the high volatility rating is honest – with three of the seven regular symbols returning only the stake for five, most spins do nothing.

Bets run from 1 to 80, so like Hell Hot 1000 this is not a penny game. The interface is minimal: FIXED LINES 100, CURRENCY and BET along the bottom with TURBO, AUTO and SPIN opposite.

Visually it is all heat: reels glowing orange against near-black, the grid outlined in fire, embers drifting upward, the three coins burning in their separate colours above. A more restrained look than Hell Hot – darker, less cluttered – and the fruit reads cleanly against it.

Who It Is For

This is for players who like classic fruit reels but want a modern bonus structure underneath them. The per-reel jackpot layout in the bonus round is genuinely novel, the three coloured coins keep the three possible rounds visible at all times, and the stacked wilds give a hundred lines something to work with.

The reservations are the paytable and the entry stake: a 10x top regular symbol is flat even by this studio’s standards, and a €1 minimum on a hundred lines adds up. In return you get a 250x scatter, a 2,000x Ultra and a 3,050x ceiling – three times the reach of the Hell Hot game it resembles.

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