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Mad Hit Devil OverviewMad Hit Devil is a RubyPlay game on a three-by-three grid with 5 paylines, four jackpot tiers and a collect round called Mad Hit Collect and Win that can be bought outright for fifty times the stake. It is the studio’s house format – nine positions, five lines, four plates, a green buy button – with the buy priced at half what its stablemates charge. Theme and GraphicsThe whole screen is red: a dark crimson field with embers drifting upward and a soft glow behind the reels. A cartoon devil in a bow tie perches on the MAD HIT DEVIL logo at the top centre, tail curled, looking pleased with himself. The four jackpot plates sit in the corners around him – Grand and Major on the outside, Minor and Mini tucked beneath – with a green BUY FEATURE button on the left. The symbols are neon-outlined casino furniture: a red 777, a pair of dice, a blue diamond, and the four card suits drawn as glowing signs in blue, orange, green and pink. All figures below come from demo play at a 20.00 EUR total bet. Nine Positions, Five LinesThree reels by three rows and five paylines means every winning combination is three of a kind, and the paytable is a single column. At the 20.00 stake the devil leads at 600.00 for three – 30x the bet. The diamond follows at 400.00 (20x), and the 777 and the dice share a rung at 320.00 (16x). Then the suits. The spade, the orange diamond and the club all pay 80.00 – four times the stake – and the heart pays 20.00, which is exactly the money staked. So four of the eight symbols are near-worthless: three of them return four times the bet and the fourth returns the bet itself. Against a top symbol worth 30x, that is a thirty-fold spread across a table of eight entries, with almost all of the weight in the top four rows. The demo bears it out. Its results at the 20.00 stake are 20.00, 80.00, 80.00 and 320.00 – 1x, 4x, 4x and 16x. Three of those four came from suits; the 16x came from a board carrying two 777s and two wilds. The WildThe wild is the word WILD written in flame, and the demo shows it doing what a wild must do on a three-reel game: completing a run that would otherwise have failed. One capture has a wild on the bottom-left position with a 777 above it and another 777 on the middle reel, reported as line 2 pays 320.00. Another has wilds on both the first and third reels with a 777 between them, again for 320.00. On a five-line grid a wild converts a handful of paths rather than transforming the board, and at a top payline of 30x it cannot do more than that. The wilds here are useful rather than decisive. Mad Hit Collect and WinThe round is announced by a blue MAD HIT plate landing on the middle reel, and what happens around it is the game’s real mechanic. Gold coins fill the first and third reels carrying cash values, and the demo catches a full board: 40, 140 and 20 down the left, 40, 40 and 200 down the right, with MAD HIT in the centre. Against the 20.00 stake those coins are worth between 1x and 10x the bet each, and the six of them total 480.00 – twenty-four times the stake, from a single board. A separate capture shows the round resolving: both side panels cleared, with 540 displayed in the middle of the screen. Twenty-seven times the bet, and more than the best payline the game can produce even with the devil on it. That is the whole hierarchy in two screenshots. The reels pay up to 30x; the collect round pays more than that with coins alone, before any jackpot plate is involved. Buying the RoundThe green BUY FEATURE plate carries its price, and pressing it opens a confirmation that states the terms plainly: ARE YOU SURE YOU WANT TO PURCHASE MAD HIT COLLECT AND WIN AT THE COST OF 1,000.00? At the 20.00 bet that is 50 times the stake. It is worth noting that RubyPlay prices the equivalent purchase on several comparable titles at a hundred times the bet – so this one is, by the studio’s own standards, the cheaper way in. Set against the demo’s 540 round, a 50x purchase is close to what a completed board produced. Two data points prove nothing about a distribution, but the pricing and the observed round are at least in the same neighbourhood. The Four JackpotsThe plates read Grand 20,000.00, Major 3,000.00, Minor 1,000.00 and Mini 500.00. At the 20.00 bet those are 1,000x, 150x, 50x and 25x. The steps are uneven: Mini to Minor doubles, Minor to Major triples, and Major to Grand multiplies by nearly seven. Note where the Mini sits. At 25x it is worth less than the demo’s ordinary collect round, which reached 27x on coins alone. The lowest jackpot tier here is not a special event – it is roughly what a decent round produces anyway. RTP, Volatility and Max WinThe RTP is 96.33%, a little above the modern standard, and it comes with a caveat: RubyPlay operates RTP ranges, so the same title ships in several configurations and the operator chooses one. The studio does not publish a volatility rating or a maximum win multiplier for this game, so both fields are left empty here rather than filled with an estimate. The structure describes itself clearly enough. Five lines on nine positions with four symbols worth between 1x and 4x produce frequent, tiny results – the demo’s 20.00 return on a 20.00 spin being the purest example. Everything worth having is a coin board, a jackpot plate, or a purchase. It is a compact, well-lit, entirely unpretentious game, and the fifty-times buy price is the most interesting number on the screen. You can try this game on 7gold Online Casino. There’s a unique casino bonus offer of 400% up to £1500 for a limited time. |