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Joker Catcher 7s OverviewJoker Catcher 7s is a Kalamba Games slot on a five-by-three grid with 10 paylines, and above the reels sits something most games do not show at all: the complete prize ladder, from six jokers to thirteen, with every value printed. Thirteen jokers pays 1,000,000.00 on a 100.00 bet. That is 10,000x – precisely the game’s published maximum win. The top of the ladder is the top of the game. Theme and GraphicsThe whole screen is a fairground pusher machine rendered in hot pink and purple, with card suits and confetti drifting past in the background. The reels sit inside a glass cabinet, and beneath them is a sloping tray where tokens collect. Trigger the feature and the purple turns to bright gold, the confetti with it. The symbols are coloured sevens – yellow, red, green, purple, blue – along with BAR plates and a green-haired joker’s head that carries cash values. The prize ladder runs across the top of the cabinet in two columns of four. All figures below come from demo play at a 100.00 EUR bet. The LadderEight rungs, keyed to how many jokers have been caught: 6 – 1,000.00. 7 – 2,000.00. 8 – 5,000.00. 9 – 10,000.00. 10 – 50,000.00. 11 – 100,000.00. 12 – 500,000.00. 13 – 1,000,000.00. Against the 100.00 stake that is 10x, 20x, 50x, 100x, 500x, 1,000x, 5,000x and 10,000x. The steps are deliberately uneven. Six to nine doubles roughly each time. Then nine to ten multiplies by five, ten to eleven doubles, eleven to twelve multiplies by five again, and twelve to thirteen doubles. So the ladder has two cliffs rather than a smooth climb, and they sit at the ninth and eleventh rungs. Getting from nine jokers to ten is worth more than the entire climb from six to nine. A tray beneath the reels shows the progress with a plate reading 3 TO UNLOCK and three chevrons – the collection counter in the base game. Printing the whole ladder is rarer than it should be. Most collection games show you a meter and a top prize and leave the middle to the imagination; here every rung between six and thirteen has a number on it, so a player can see precisely what one more joker is worth before deciding whether to chase it. The PaytableThe line pays are conventional by comparison. At the 100.00 bet the yellow seven leads at 10,000.00 for five, 2,000.00 for four and 500.00 for three – 100x, 20x and 5x. The red seven follows at 4,000.00 / 1,000.00 / 400.00, the green at 2,000.00 / 400.00 / 300.00, the purple at 1,000.00 / 300.00 / 200.00 and the blue at 500.00 / 250.00 / 100.00. A mixed ANY 7 combination pays 100.00 / 50.00 / 20.00. Two things stand out. The yellow seven at 100x is a genuinely large line prize – it matches the ninth rung of the ladder on its own. And the ANY 7 row means a line of five sevens in five different colours still pays the stake back, which softens a great many near-misses. The rules page adds a line worth knowing: Paytable reflects current bet configuration. The figures above are what the game shows at 100.00 and scale with the stake. Fix&SpinThe mechanic the game is built around is a paid respin, and it is presented on a green tray beneath the reels with its price on it. The demo catches it twice. On one board, with four jokers showing values of 30.00, 60.00, 90.00 and 180.00, the tray reads FIX&SPIN 1,300.00. On another, with the board considerably fuller, it reads FIX&SPIN 11,300.00. Above the tray a banner spells out the terms: USE FIX&SPIN MULTIPLE TIMES! So the price is not fixed – it rises as the board improves, because what you are buying is a respin of the empty positions with the jokers already caught held in place. A board one joker short of the ninth rung is worth far more to respin than an empty one, and the game charges accordingly. Against the 100.00 bet those two prices are 13x and 113x the stake. That is a nine-fold difference between one respin and another on the same game, and the only thing that changed was how much of the board was already caught. Free SpinsThe round runs on a gold background with a spins counter beneath the reels, and the tray becomes a row of stars. The demo follows one: at 7 of 15 two stars are lit, with a +3 SPINS plate beside them and a total of 240.00. Later the counter reads 17 of 21 – three stars now lit, another +3 showing – and the total has reached 600.00. The round grew from fifteen spins to twenty-one, three at a time, by filling stars. Individual spins inside it paid 120.00 and 240.00 – 1.2x and 2.4x the stake – so the extensions matter more than any single result. The Buy MenuThe BuyBonus panel offers two options, differing only in length: 10 free spins – 2,900.00. 15 free spins – 4,500.00. At the 100.00 bet those are 29x and 45x the stake. The per-spin rate is 290.00 for the short round and 300.00 for the long one – so the cheaper option is very slightly better value per spin, which is the reverse of the usual arrangement. A TIER selector sits above the two cards, set to 31 in the demo – Kalamba’s bet-tier system, which scales both prices. RTP, Volatility and Max WinThe RTP is 94.42%, volatility is rated High, and the maximum win is 10,000x the bet. The return figure needs its context: Kalamba operates RTP ranges, so the same title ships in several configurations and the operator selects one. 94.42% is the figure on the data sheet, and it is well under the modern standard. High is unarguable. The demo’s results run from 40.00 – four tenths of the stake – to 6,730.00, or 67x, with most spins nearer the bottom of that range. And the ladder puts nearly all of its value in the last three rungs: the bottom five together are worth less than a fifteenth of the top one. What the game does unusually well is show you exactly where you stand. The ladder is on screen at all times with every value on it, the collection counter tells you how many more you need, and Fix&Spin prints the cost of one more attempt. Very few slots let a player see the whole shape of the thing while playing it. You can try this game on Casino007 Online Casino. There’s a unique casino bonus offer of 400% up to £1200 for a limited time. |